Software design is a process of problem-solving and planning for a software solution. After the purpose and specifications of software is determined, software developers will design or employ designers to develop a plan for a solution. It includes low-level component and algorithm implementation issues as well as the architectural view.
A software design may be platform-independent or platform-specific, depending on the availability of the technology called for by the design.
There are many aspects to consider in the design of a piece of software. The importance of each should reflect the goals the software is trying to achieve. Some of these aspects are:
• Extensibility - New capabilities can be added to the software without major changes to the underlying architecture.
• Robustness - The software is able to operate under stress or tolerate unpredictable or invalid input. For example, it can be designed with resilience to low memory conditions.
• Reliability - The software is able to perform a required function under stated conditions for a specified period of time.
• Fault-tolerance - The software is resistant to and able to recover from component failure.
• Security - The software is able to withstand hostile acts and influences.
• Maintainability - The software can be restored to a specified condition within a specified period of time. For example, antivirus software may include the ability to periodically receive virus definition updates in order to maintain the software's effectiveness.
• Compatibility - The software is able to operate with other products that are designed for interoperability with another product. For example, a piece of software may be backward-compatible with an older version of itself.
• Modularity - the resulting software comprises well defined, independent components. That leads to better maintainability. The components could be then implemented and tested in isolation before being integrated to form a desired software system. This allows division of work in a software development project.
• Reuse - the modular components designed should capture the essence of the functionality expected out of them and no more or less. This single-minded purpose renders the components reusable wherever there are similar needs in other designs.
A software designer or architect may identify a design problem which has been solved by others before. A template or pattern describing a solution to a common problem is known as a design pattern. The reuse of such patterns can speed up the software development process, having been tested and proved in the past.
Sunday, February 3, 2008
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